A progression route you can actually verify
First shelf
Learn one correct pick-sign-shelf-place loop.
25%
Work adjacent sections until one quarter is clean.
50%
Keep the route consistent and watch for repeated backtracking.
100%
Finish the store before adding a difficult timer.
Under 2h → under 1h
Use badge targets to measure a familiar full-clear route.
No abilities
Treat this as a separate constraint, not a beginner goal.
Spend points on a real bottleneck
Filled shelves earn points and points unlock upgrades.
Upgrade and ability names, costs, effects, and persistence are not completely published in official public material. Choose among the current in-game options only when one solves the slow part you can observe.